Product DescriptionMODEL- 10053EID VENDOR- EIDOS FEATURES- Commandos: Strike Force PC Experience stealth and action combat like never before. Move freely in open battlefields and execute deadly attacks with extreme control. Set ambushes, attack silently and unseen, infiltrate prisoner of war camps, stalk and stab, all while being completely surrounded by the enemy. Strike Force. Strike First. Stealth Combat gameplay: Use the open environments to your advantage to create surprise attacks. Move silently and unseen behind enemy lines, strangle or knife the enemy from behind or take out three enemies with one bullet from 300 yards away. Disguise yourself and infiltrate their headquarters. Play as one of three elite commandos: Play as the Green Beret, Sniper, or Spy. Each has a unique set of stealth and action skills and weapons. Offers a wide variety of stealth combat missions new to the genre: Sabotage, ambush, kidnap, assassinate, stalk and stab, infiltrate and destroy an atomic weapons lab, experience street-to-street fighting in Stalingrad, and more. Open ended levels and multiple sub-missions within levels give players a high degree of control on how to approach and complete missions. Features special two-commando missions where you can switch on-the-fly between commandos in real-time. Online combat: A variety of multiplayer modes, up to 8 players online with console and 16 players via PC. -- SPECIFICATIONs --------------------------------------- ESRB Rating : T for Teen Genre/Category : Shooter System : PC Number of Players : 1 ~ 16 On-Line Compatible: Yes www.eidos.com
Customer ReviewsReviewed on 2008-02-25      A welcome edition to the current crop of WW2 games, Changes have certainly been a foot since we met the Commandos franchise last. Traditionally an isometric-perspective, strategy-come-puzzle game, the franchise has made the switch to first-person, and it's made a far better fist of it than we'd anticipated. Certainly those who shudder at the mere mention of the first-person Command & Conquer: Renegade has little to fear here.
That said they don't have an awful lot to set their pulses racing either. For Commandos sticks to its formula of having, in this case, three differing troops you can switch between at the touch of the space bar, each of whom has different skills.
Want brute force and firepower? Enter the Green Beret. Need someone to sneak around unnoticed? That's the Spy. Looking for some long range cover? Meet the Sniper. Using the combined skills of all these three, replete with regular switching between them, you tackle a variety of missions that have a pleasant, puzzle-like element to them.
So what's the problem them, you may wonder? In this case, it's the fact that as a first-person shooter it's quite good, as a sniper game it's quite good, and as a stealth game it's quite good. Add them all together, and you have a well-packaged hybrid of game genres that just about glue together. The catch? In every one of the genres it tackles - sniping, action and stealth - it's some distance behind the respective market leaders.
And yet in another cunning review twist, reminiscent of an unproductive day in the '24' story lining department, I'm still edging you towards buying it. Not because it's any great moment in gaming history, but more because it's a nice, tidy and enjoyable first-person action adventure, which may lack special tricks but doesn't fall short when it comes to a damned good challenge.
What's more, even if you were a fan of Commandos in its previous livery, with the isometric intense real-time strategy that's not harmed Eidos' bank account over the past few years; you'll find this a respectful migration to a new perspective.
True, it's been simplified a fair bit, but the thinking and plotting behind Commandos has remained intact. And, in fact, moving to first-person mode appears to have liberated the game designers, who are nowhere near as insistent as they used to be on you tackling certain things in certain orders, with little variation. Good on 'em.
Strike Force may not need much a mantel piece to keep its awards on, but it'd not go without a bit of love in your very own home. |  | Reviewed on 2007-11-12      Commandos lovers stay away from this For those who loves all the previous Commandos games, this one is a terrible let down. It doesn't have the look and feel of what made Commandos famous and it tried to imitate all the other 1st person shooter and yet failed miserably to do so. There is no distinguishing feature for this latest installment of Commandos that made it shine. I just wanted to get it to complete my Commandos collection, and that would be it. Not something I would pull back down from the shelf and play again. |  | Reviewed on 2007-08-03      I CAN'T BELIEVE THIS IS AN EIDOS GAME!!!! Wow! What a fantastic game on virtually every level. I wish it would never end! And from Eidos no less, the company that hires a 2 buck an hour guy to design the controls on their other games like Lara Croft and Hitman; two glorious jewel games destroyed by one ahole! This time, Eidos put it all together, a great game with fps lunacy, stealth and thought which is required to beat this game along with great simple controls to boot. Congrats Eidos on finally a brilliant job well done! Keep the new control guy employed and send the ahole packing!
|  | Reviewed on 2007-01-30      Great WWII Game Finally, Edios brings greatness back to the Commandos label - it is too bad they waited so long because most people didn't give this game a try. Not the very best WWII first person shooter (Call of Duty) but very good and different in important ways. First, it is not (mostly) about running through the fray and killing, it is about stealth and guile. You get to see a first person shooter from an angle not widely explored, literaly behind enemy lines (as the spy). Watch German soldiers doing PT, getting drunk, dressed down, and visiting with local females (french). Although Amazon lists it as an E rating, it is actually rated T, and probalby should be rated M. Cussing, bloddy violence and sexual themes are common and add to the "real" feel of the game. |  |
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