
Alien Syndrome
|  | $20.58Availability: 16 In Stock Condition: NewSKU: 66018 UPC: 010086660180
Shipping: $7.98 Ships in 1-2 business days |
| Product DescriptionMODEL- 66018 VENDOR- SEGA FEATURES- Alien Syndrome PSP Take control of Earth Command Lieutenant, Aileen Harding, as she adventures through intense sci-fi battles against hordes of unique aliens and huge bosses. With an array of special abilities and combat powers, you'll draw on quick reflexes and skill plus a wide choice of weapons, armor, and items to defeat increasingly formidable opponents. In-depth gameplay with 15 intricate levels and multiple side quests for 15-20 hours of action-packed adventure. Completely customize your character to expand in-game strategy options. Intense and action-packed with 110 monsters, 15 sub-bosses and five main bosses to fight using 80 weapons and hundreds of armor types and bonus items. Rely on your loyal droid assistant to fight alongside you and exchange or improve your weapons and armor at any time. Venture through the expansive sci-fi world with up to four friends wirelessly. -- SPECIFICATIONs ------------------------------------ ESRB Rating : T for Teen Genre/Category : Action RPG (Role-Playing Game) System : Sony Playstation Portable Number of Players : 1 - 4 Customer ReviewsReviewed on 2007-11-15      A pleasant PSP title with decent controls, for a change Alien Syndrome PSP is one of the better titles for the platform, but only if you don't mind a game with a bit of tedium and repetitiveness.
I was expecting something like the remake on the Sega Arcade Classics disc for the PS2 (an excellent game in its own right) but this is a totally new game with only a few tie-ins with the original arcade version. You only see the worm creatures a few times, for example; most of the aliens and weapons are entirely new designs.
It strongly reminds me of Diablo in terms of overall design, though more complex and a lot more interesting. Gameplay is fast, smooth, and reasonably fun. Levels load quickly and it doesn't suffer from the typical PSP control issues.
I found the background story rather predictable, and much of the voice acting is not up to par--some places it's quite good, others it's laughably awful. And many times the dialog gets chopped off early, which just adds to the silliness. (The movies can be turned off, though.)
The first time I played it took me about 12 hours to finish, but I was exploring every area and taking lots of time to earn EXP. In most areas the monsters will only respawn a certain number of times so it's possible to clean out every area, but it's usually not necessary to do so to get through the level. I'd say an average player will need 4-5 hours.to get through all the levels.
Hard and Expert levels are challenging and I think it has a lot of replay value. You can create multiple starting characters and build them up, or just focus on maxing out one character. And levels and characters are loaded separately; the loaded level's difficulty and your character's abilities/equipment come from the loaded character. A very nice feature.
Recommended? While I've found there's enough variety to hold my interest for multiple plays, the game was meant to feel like "Is this ever going to end?" Some gamers will find that appealing, others will want something which plays more quickly and with more variety. |  | Reviewed on 2007-07-29      D&D Meets "Alien" In a way, this is a typical dungeon crawl - start a level, kill everything, pick up loot. The difference is that you are on an alien-filled spaceship and your only companion is an indestructible floating robot that can shoot the creatures and (depending on what attachments you put on it) shoot them better, heal you or recharge your shield batteries. It can also destroy loot you don't want and manufacture stuff you do. (To replace the fact you can't go to the store to sell off stuff and buy more.)
There are 5 classes to choose from - 3 ranged (explosives, lasers, or fire) and 2 melee. All classes can wear basic armor and use basic melee skills. As you level up, you can choose to broaden your armor, melee, or ranged skills; self-heal or self-charge your batteries; increase your carrying capacity; or build your resistance to the 4 types of damage (fire, electricity, infection, or radiation). You receive 1 skill point per level, but as you get more points in a skill, the cost to raise that skill becomes higher, meaning you may need to save your skill points from level to level. You also receive 2 points per level to put into strength (increases melee damage and carrying capacity), dexterity (increases movement rate), accuracy (increases chance of critical hits and critical multiplier), and endurance (raises hit points as well as resistance to damage).
While most of the missions are hack-and-slash (a few timed), the layout of the floors vary, as do the monsters you meet. Add in a nice background story and this game will keep you playing well past your bedtime. |  |
| |
| |