
Two Worlds
|  | $58.80Availability: 36 In Stock Condition: NewSKU: 70004 UPC: 612561700048
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| Product DescriptionMODEL- 70004SP VENDOR- SOUTHPEAK INTERACTIVE FEATURES- Two Worlds X360 The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals. However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain. The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul -- Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play? Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges. Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers". Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts. A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible. Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect. Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design. Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before. Advanced Artificial Intelligence that manages group behaviour of large virtual communities. Up to 8 playersin the multiplayer mode. Symphonic music to make the experience more emotional and memorable. Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible. -- SPECIFICATIONs ----------------------------------- ESRB Rating : M for Mature Genre/Category : RPG (Role-Playing Game) System : Xbox 360 Customer ReviewsReviewed on 2008-07-21      Exploration fun rather than Oblivion rpg In reality the poor reviews for this came from the fact it was wrongly advertised as a oblivion-esque rpgs. It will appeal to players who like to explore a mass of different environments, ranging from deserts, classical forests, serene asian gardens, glaciers, and much more. The graphics may not be the best (particularly the horse's), but they are pleasing non-the less. Another nice thing about this game is the fact that enemies are not leveled with the player as they where in oblivion. Which brings me to combat. Combat is the weakest point of the game. Blocking is completely out of the control of the player. Fortunately there is the manual ability to jump back out of the way of enemy attacks, which serves as a substitute for blocking. All in all combat can be fun but it is certainly not what you would get the game for. Horse riding is also another weak point of the game. The horse turns out of the way automatically of obstacles. it is somewhat realistic, but is almost impossible to travel with. it's not entirely unusable, but it take skill to master.
Get this game if want an experience of exploration. If you want "oblivion on steroids" you will be disappointed.
|  | Reviewed on 2008-07-03      Surprisingly, incomprehensibly... ...awful. I eagerly awaited the release of Two Worlds, waiting through the repeated delays and bought it on launch day. I played through the whole game, too, and got about 85% of the Achievements. Mostly because I wanted to like the game. I really, really wanted to. I loved the cheesy dialogue, which I found to be hilariously refreshing. The world is big, and there are lots of monsters to kill and lots of places to explore. But the game is so flawed, I can't believe it was released. The Inventory system is completely screwed up and almost impossible to understand and organize. The graphics are bad. The surroundings are somewhat pretty, but the character just looks bad. Combat is frustrating to say the least. Skip this game, and just buy Oblivion. And wait for the next great RPG for the 360, whatever it might be... |  | Reviewed on 2008-06-25      Good Game (when approached with an open mind) There are better RPGs on the market out there but so few are released each year that I tend to pick up some games that I have never heard of before - like Two Worlds. Usually I grab them for way under the list price from online sources so I don't care if their bad since I can re-sell them later.
Anyway, after about 20 hours of play all I can really complain about in a meaningful way is that the text in your journal bleeds off the screen and that the text in your 'backpack' is too small to read. I can't decide if the dialogue was meant to be so odd or if this is some translator's joke on all of us who play. . . Prithee.
The learning curve is fairly steep and there doesn't seem to be a great deal of material out there to help you. This can be, at times, maddening. I have to say though that the completely open character design and the ability to regress and alter skills settings are pretty cool. There's no character class to select and no specific skill set that you loop yourself into. You're just the main character and can pick up skills at random to suit your playing style. Want to be a great fighter with weak magic skills - OK. Want to be a top flight wizard who can wield a sword - OK. Decided that you don't like the direction your character is headed? Just drop by a city for a regression, part with some hard earned gold and presto chango.
A few things that I really like:
- Unlimited skill combinations
- The ability to take like weapons/armor and combine them
- The open alchemy skill and the fact that ingredients are everywhere
- The set levels of NPCs and monsters, i.e. a wolf is a wolf is a wolf
- Big open map
- Spell effects impact the drawn environment
- Non-linear gameplay
A few things that have bugged me so far:
- The dialogue, I mean who speaketh thusly?
- Horse riding-improving your skill doesn't seem to change anything
- Mounted combat-there's no point because you can't strike low enough
- Hard to read journal/log
- Controls take a while to adjust to
Everything is on par with many other titles. No, not the big giant franchise titles with thousands of hours of programming and cult followings, but the other titles that hit the 360 as new. Most of all, the game is fun and that's all I am looking for. The controls could be easier, the dialogue better, and the main story somewhat richer but that would just make it more intriguing and not necessarily any more fun.
I hear that they're making another game and I will probably pick that one up too. It can't be any worse than Two Worlds and, if they've made any money at all, probably better. If you don't expect this to be Morrowind or Oblivion and stop comparing games from upstart companies to long-established franchise games you might actually have some fun. |  | Reviewed on 2008-06-19      Gar.Bage This game was poor in many ways, but you could have fun with it. What disappointed me most (besides a poor interface and spotty game progression) was the ending. Also, I ran around the map at a pretty low level, avoiding encounters (I was bored). I ran into a person who immediately progressed my story WAYYY ahead, in a way that made little sense, taking into account the fact that I yet to complete a number of quests. I guess I was "supposed" to have completed more of the game before I went to that part of the map. So much for "freedom!" |  | Reviewed on 2008-06-10      Glad I ignored the negative commentary. Having logged 20+ hours with the game now and still no where near done I'm glad I ignored all the negative commentary.
The weakest aspect of the game are the lack of a tutorial and the fact that it is easy to die(ALOT). Fortunately, once you figure out how the controls work(hint: use the back button on your controller) and the lack of any significant penalties for death these are minor.
The graphics are great, and include some of the best special effects I've seen in a game. The fog in particular is fantastic. I should note that I'm playing on a 1080p TV.
The story is good, though a little stilted at times and the voice acting could have been better.
This is a fun product that's worth spending your time and money on. |  |
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