Product DescriptionMODEL- 90309 VENDOR- SQUARE ENIX FEATURES- Star Ocean: Till the End of Time Twelve heroes thwarted the Ten Wise Men's plot to destroy the universe. Four hundred years have since passed! The date is SD 772. The Pangalactic Federation is at the zenith of its might with unparalleled power in the universe. Having already explored one third of the Milky Way, the Federation continues research in its insatiable quest for even more power. The young Earthling Fayt Leingod and his family visit Hyda, a resort planet in the Pangalactic Federation. His parents, Robert and Ryoko, lead busy lives as premier authorities on symbological genetics. With their first extended break in some time, they have decided to take a family trip. Fayt is far from enthusiastic, but his childhood friend Sophia Esteed pesters him into going along. Despite his complaints, Fayt enjoys the trip in his own way; it gives him the chance to escape his studies and play battle simulator games to his heart's content. Fayt strolls around the hotel and plays the battle simulator with Sophia while his parents relax on the beach. This tranquility is abruptly shattered when an unknown military space force attacks Hyda. The assault leaves buildings destroyed and the resort's natural surroundings in ruin. Amidst the chaos, Fayt attempts to escape with Sophia and the other resort guests to an emergency shelter, joining his parents along the way. But even their escape route falls under attack. Fayt manages to reach the shelter, but he is separated from his parents... Battle Skills Battle Skills are special attacks and abilities each character can use in battle. You begin with basic Battle Skills and learn additional ones as you progress in your game. These skills can be set up and assigned to your buttons for easy access during battles. Tactical/Status Skills Unlike Battle Skills which are used more for offensive attacks during battle, Tactical Skills and Status Skills are more like support skills your characters can attain. Although these skills are not used directly against your enemy they are a vital part of your character's development and can effect the outcome of certain battle. Fighting Mode If you want to take a break from exploring, STAR OCEAN Till the End of Time features a fun and exciting fighting mode. Test your battle skills against a friend or play two vs. one against the CPU. Inventing Items Inventing is a system that allows you to modify existing weapons/armor or lets you create brand new items such as food or accessories. -- SPECIFICATIONs ----------------------------------- ESRB Rating : T for Teen Genre/Category : Role Playing Game (RPG) System : PlayStation2 www.square-enix.com
Customer ReviewsReviewed on 2008-06-22      Excellent game with some flaws Personally, this game tops one of my favorites. This is the first game in the series that I played, and I was motivated to play it after exploring a prequel being made. I found the story to seem solid and the battle system to be adequate, so onward I went to find the game and play it.
Starting out, I found that for being on the PS2, it had rather good graphics. Most of the characters were well designed and their costumes looked very good. However, the amount of costumes were rather limited. Additionally I could easily pick out which characters were more developed in terms of graphics. For example, Fayt, the protagonist who is with his friend and parents on a vacation planet of Hydra IV, had a well-developed round face, hair that moved as he moved, and an overall had a nice look. Very early in the game you meet a group of circus performers and one is dubbed 'Ursus the Strong.' Looking at his design, you can see some not-so-great alignment in his costume and he has a somewhat mediocre look.
As with many JRPGS (Japanese Role Playing Games), story, dialogue, and characters are important. Starting with story, I must say that at the beginning, its simplistic nature was actually enjoyable although not original. However, as the game progressed, a major plot twist occurs and throws the game into a different direction and creates a very original atmosphere. Although I overall liked the story, the plot twist that happens makes the characters seem insignificant and the train of though can be confusing. However, most terms used in the game can be accessed by a very optional and helpful dictionary that outlines all the terms used in the game, whether it be a planet, race, or concept.
Moving on, we get to the dialogue. Be warned that this game has a lot of dialogue. Normally, that is a very good thing as it sinks the players into the game more. However, the dialogue could have been executed better. The voice acting was very good, but the pauses in-between conversations sound very awkward and out of place. If you like dialogue and story above actual playing, this game will give you its fair share, as almost every area has scripted dialogue.
As with every RPG, there is a great deal of design put on the characters. Fayt Leingod, the protagonist, is an Earth-born male college student who likes to play games (let's connect with the audience). He is a well-intended character who cannot refuse to help someone in need and will go out of his way to help them. The other characters all have background information that is revealed later in the game. Each character has their own unique personality; you have the good-willed, the happy-go-lucky, the hopeless, the annoying, the pessimistic, the reclusive, and the blunt. The wide variety of characters is sure to provide enjoyment for all to experience. Each character can in the end, according to a liking/affection level, be paired with Fayt in order to experience different endings.
Now, for those who want action, there definitively is enough of it. The real-time battle system is a different step from my adored Final Fantasy series. Characters have more control on countering, evading, and attacking. While you control one character, the AI controls your others. You can freely switch between each character and use them to your needs. Every character has a strong point and weak point, some times you might need a ranger, and sometimes you need a healer, or you might need someone to just melee. Either way, it can be accomplished here.
Star Ocean also removes "random encounters" that PLAGUED many other RPG's. Now you can see your enemies before you engage them. Strategically planning, you can avoid annoying situations which could not have happened in games like Final Fantasy or Lost Odyssey. Yet, like every game, there is a major flaw in the battle system, at least to me. Unlike traditional RPG's, mana, or MP, in this game can kill you if your character runs completely out of mana. In most games, your character can continue using physical attacks or regenerate mana. Unfortunately for Star Ocean, this is not an option. No HP or MP equals death.
Moving on we explore a wonder called 'inventions.' This is a unique feature which allows the players to create new items and even patent them and make money off them. Additionally, they can synthesize add-ons to their current weapon to make it that much more powerful. The different skills range from Cooking, Writing, Alchemy, Smithing, and more.
And so we reach the music. I am a fan of classical music and this game sure has enough instrumental music to satisfy me. The music ties in with the environment around it, i.e. fast-paced-music in battles, slow and eerie music in scary situations, and so on.
Combining all these factors makes a very enjoyable game. Sure, it has its flaws, but I ask for a game that does not. In the end, it is opinion, and it is my opinion that this is a enjoyable game. I would definitely recommend this to anyone who likes RPG's and a good story. Although it does not get a five from me, it is quite possible on my top three list on favorite games. I am dead excited for a sequel (but not a prequel).
Pros:
+Story
+Characters
+Battles
+No random encounters
+Inventions
+Music
+Voice acting
Cons:
-Weak dialogue transitions
-MP damage will result in death
-Some repetition
-Noticeable difference between well-developed and under-developed characters |  | Reviewed on 2008-06-17      A must buy for any RPG collector Whether you're looking for hundreds of the best battles you'll experience in any RPG on the market or to fight for only what's necessary, the options are entirely yours. For some of us, however, the RPG that took almost a generation to arrive proves that it's indeed good enough to last us Till the End of Time. |  | Reviewed on 2008-05-25      Instant Classic This is one of the best RPG games that I have played. Story line is execellent and unlike alot of games what you do in it well affect it at some point (mainly the endings). Character development is decent, similar is some aspects to "Legen of Dragoon" in that each character has their own set of abilities while at the same similar to the "materia" in "Final Fantasy VII" except that when mastered they keep it. It has what you'd expect in any RPG for characters one who's powerful, fast, spell caster, range fighter, and another who you can choose how you want it. It takes a little over 60 hours to beat depending on how complete you are. Graphics are good, playing it on PS3 does enhance them someone what and the game has a 5.1 surround sound option that truly uses the surround sound (example something coming over head would move from the back speakers to the front speakers). Also for those who find the game play to easy or to hard there is 4 levels of gameplay easy, normal, hard, very hard (in the game they are called "earth", "galaxy", "universe", and another that I won't spoil for those who have never played. |  | Reviewed on 2008-03-21      ...you can't knock them for trying I guess... Star ocean...always trying to be as good as Final Fantasy. They tried and they definetely beat FF12. But this is NOT a final fantasy experience.
What you may notice is that the battle system isn't random. Now this non-random thing is pretty debatable because think of it this way: when it's random every now and then you would have to engage in battle no questions asked. In this game you have bump into your opponents before facing them, however most of the time the enemies are put into positions where it's impossible to get past them so it would make no difference whether or not it was random or noticable.
The battle system within the battles tries to be revolutionary by letting you move the characters close to the enemies and pressing buttons to use commands that you want. Although better than the gambit system in FF12 the only thing that's different to the ATB system is that you have to walk up to the enemies. Not revolutionary but a slight and unnoticable improvement.
The characters have their stories to tell but at points this could be irritating. The cutscenes are very very very very very very long. Some can be up to two hours and can be very tedious as they don't seem to have the RPG cutscene charm as much as other RPG games. But the characters are...intersting however you may never use some of the characters.
One of the most addictive parts of the game is the inventing system. Although simple this system allows you to invent, place patents, and become the top inventer as you watch your items being sold in the shop. However you need to pay alot of your money.
Buy this game if you're an RPG fan...if not you should buy something else.......God of War anyone? |  | Reviewed on 2008-03-10      Repetitive, Slow, Prepare for GRINDING! Well I got this game after finishing the Xenosaga series and was in search of a new, fun RPG game. After reading promising reviews, I bought it. It was not what I expected/wanted. Basically you walk though dungeons with ever-spawning monsters, if you touch one you get thrown into a confusing, fast paced battle that is NOT turn based, and gets old fast, so beware if you are used to turn-based battle systems. The battles are all hack and slash, over and over again. After you finish one dungeon, you get some story and you go to the next...dull. And the characters, to me, are slightly empty and anoying. |  |
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