
F.E.A.R.
|  | $29.99Availability: 498 In Stock Condition: NewSKU: 72586 UPC: 020626725866
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| Product DescriptionMODEL- 72586 VENDOR- VIVENDI FEATURES- F.E.A.R. PS3 F.E.A.R. (First Encounter Assault Recon) is a paranormal action thriller presented entirely in first-person. An unprecedented adrenaline rush of close quarters combat seamlessly melded with the spine-tingling, shocking intensity of the paranormal unknown. Already a critical and commercial smash on the PC, F.E.A.R. will bring a new level of FPS game play to PlayStation 3 with exclusive single player content designed to immerse the player deeper in the world of the F.E.A.R. team, as well as the visceral action of F.E.A.R. multiplayer. F.E.A.R. (First Encounter Assault Recon) is a unique fusion of stylized first person combat and supernatural suspense in which you are an elite soldier trained to deal with situations others can't even imagine. Be the hero in your own spine-tingling epic of action, tension, and terror...and discover the true meaning of fear. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. A Special Forces team is sent in by the government to contain the situation, but contact is severed as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart before they can even react. In light of the desperate situation the F.E.A.R. team is assembled. As part of this elite classified strike force created to deal with the most unusual and shocking of threats your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain this crisis before it spirals out of control. Experience an atmosphere of extreme tension and unknown danger--a story of paranormal terror brought to life. Arm yourself with an array of high-tech weaponry from the MP-50 Repeating Cannon to the Evaporating Type-7 Particle Weapon. Manipulate time with unique Slo-Mo capabilities, slowing down the surrounding action to gain the edge on swarming enemies. Emulating true squad behavior the next-gen A.I. system allows enemies to use the environment to react and adapt to your combat tactics. Special effects physics deliver showers of sparks, clouds of smoke and epic explosions for a total "movie" experience. Multiplayer for up to 16 includes team modes like deathmatch and Capture the Flag and incorporates all weapons and Slo-Mo capabilities. -- SPECIFICATIONs ------------------------------------ ESRB Rating : M for Mature Genre/Category : Action, Shooter System : PlayStation 3 Customer ReviewsReviewed on 2008-07-21      NOT WORTH RENTING !! The controls are so bad I thought I was on a pogo stick in the middle of an ice rink. I can't believe this game is on PS3, this game would be bad on PS1. And you have this constant cloping sound of your feet when you move and you bounce up and down very annoying. Seirra owes everyone who has bought or rented this game compensation for pain and suffering. And R2 is the fire trigger I hate that. |  | Reviewed on 2008-06-06      Just a fun game to play!! I just got this game in the mail last week and I had a bit of a hard time with the controls at first. After a night of playing I really started liking this game. It is truly freaky probably the scariest game I have ever played. Although the glitches are noticeable I kinda just choose to ignore them. I love throwing grenades and watching the enemies evaporate into blood and I love the needle gun sticking them to the walls its just awesome. But I have not played any other versions to say that they may be better. But if you just have a ps3 and want a fun, scary,and violent FPS then definetly bye this. |  | Reviewed on 2008-06-03      Not as per PS3 Standard I had very hopes from this game as I really liked the XBOX version but It is not so good for PS3. The graphics and gameplay shall be improved a bit.
|  | Reviewed on 2008-05-02      Great but graphics very sketchy This game has fun with shooting and stuff. It is very freaky and makes u jump. Graphics sucked. You'd think that since it was blu-ray the graphics would be good. |  | Reviewed on 2008-04-07      Inept Commando Struggles to Save Dreary World of Monotony
!!SPOILERS BELOW!!
This game was all the rage on PCs back in 05, and had a successful and well-regarded port to the X360 last year. As I never had a PC good enough to run the original version, I hoped the PS3 version would let me know what all the fuss was about. Sadly, I am still wondering.
First, PS3 issues - the graphics are washed out and drab, and other FPS shooters for the platform look vastly better. The load times are also unacceptably long, and even such graphically complex games as Oblivion load much more quickly on the PS and also offer much better detail and color once the load is done. This is a very sloppy port, one that makes the PS3 look much worse than its capabilities would suggest.
Next, intrinsic problems of the title. First, the graphics though poorly done for the PS3 are intrinsically boring. The environments are dull, linear, almost completely uninteractive, and look very similar to each other. The settings are numbingly dull, and the effect is one of repetition and monotone. Another grey hallway, another pile of boxes, another loading dock, etc. This would have been understandable on the PS1, but level design and graphic capabilities have come a long way since then.
Next, the enemies. Or lack thereof. 95% of this game consists of you shooting it out with the exact same enemies, clone troopers armed with conventional small arms. Occasionally some of them will have heavier armor, sometimes they'll have high tech weapons, but essentially the enemies are the same throughout the game. The game starts by telling you that the enemy has 1,000 soldiers in his clone army, and by the end of the game, it feels like you've killed about 850 of them personally.
Admittedly, the enemies are smart and use reasonably clever tactics like throwing grenades, flanking, and taking cover. But this is hardly stunning design - Halo on the Xbox did the same thing 10 years ago, and had a variety of enemies and settings to experience. If this game was a SOCOM title, I would expect to shoot several hundred of the same conventional enemies, but the whole premise here is that your commando group is supposed to deal with paranormal situations and unusual opponents. Instead, you kill a couple of hundred of blandly generic foes, in a limited number of blandly generic environments.
The novelty here comes from the Japan horror plotline of evil young girl with psychic powers who keeps popping up to spook you and drive the plotline along. This is a nice cinematic touch, but the more familiar you get with the plot, the more tired it seems. The dull saga of corporate villainy pieced together from voice mail messages and the scripted messages from your commander are unimaginative and tedious. In the end, the plot goes nowhere, and the big confrontation with the cannibal clone leader and Alma is surprisingly un-engaging. The ultimately limited imagination of the plot is nowhere near enough of a new experience to offset many long hours of killing generic clone troopers in interchangeable concrete hallways.
Finally, the sheer stupidity of the plotline needs to be mentioned. As is standard Monolith procedure since Alien Vs Predator, your actual teammates never fight by your side. They either get killed en masse while you are elsewhere or spectating in a cut scene, or there is some idiotic pretext as to why sending a solo trooper ahead makes sense. "Oh, we'll stay with the body. You go on ahead and take care of those several dozen heavily armed clone troopers in the warehouse on your own." Though other titles like Doom have also maintained this honorable tradition, it makes not much sense in this specific context. Where is the rest of the FEAR unit, Delta Force, and the US Army for that matter?
The game's own plot acts against it. If your FEAR commandos were fighting something weird, like werewolves, demons, or leprechauns it might make sense that the rest of the armed law enforcement / military community might sit things out, but as your opponents are essentially 1,000 rogue soldiers armed with small arms, the lack of engagement by any other units seems both contrived and stupid. The govt basically seems willing to cordon off huge areas of the city and let the clone troopers blow things up, and the only response is to send in your own character. The government supposedly can track the clone army leader rather precisely by means of a transponder inside of him, yet they never try to take him out with an air strike, artillery etc. Instead, they rush your poor overworked character around the city to various spots where you will be too late to kill Fettel, outgunned, and outnumbered.
The plot in general is very unsatisfying. Your character appears to be an idiot. You accomplish basically nothing, failing to save anyone you are assigned to save, taking the entire game to kill your primary target, and are perpetually deceived and hoodwinked by the generic corporate villains that you encounter along the way. In the end, you prove incapable of stopping Alma, or perhaps even complicit in releasing her. (In the sequels, not available on PS3, your incompetence grows in magnitude, as your few surviving allies from the first installment get killed despite your best efforts, the clone commander mysteriously comes back to life, and the survivors of the 1,000 man clone brigade appear to destroy Western civilization despite the fact that your character seems to have killed off most of em in the first game...) Your character plods along in this game like a personality-deprived boy scout, and his only talent appears to be the mechanical killing of clone troopers in large volume. Your character's blandness and mediocrity are well suited to the equally tedious and dreary environment and enemy design, but this consistency is not much of a triumph.
What's good? Sound effects are nice. The weapons are fun and look real, and the gunfights are exciting at first, until they are repeated ad nauseam. The freaky hallucinogenic moments are occasionally fun. The frame rate held up well, and the controls work well.
All in all, I remain uncertain as to why this game was a hit on any platform. Even if the graphics were superb for the period, the monotonous game play and brain-dead level design sap a lot of appeal out of the end product for me. The logically challenged plotting, boring enemies, and unappealing protagonist are also pitfalls to any impetus conveyed by graphical splendor. The fact that the PS3 version utterly lacks whatever graphic splendor may have existed in other versions is the final dab of foul icing on this manure cake. If you like shoot-em-ups, are very undemanding, and can buy this for $20 or less, you might have some fun here. Otherwise, PS3 owners should pass on this poor port of an over-hyped title that has aged badly.
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